The Vampire

You are beauty eternal. You are the darkness that everyone wants to taste, but no one wants to understand. It’s there in your eyes, your carefully-chosen words, and your every gesture: you no longer have a soul.

Some vampire revel in that fact, their afterlife a tapestry of exsanguination and hedonism. Others hate the evil in their skin, solemnly vowing to a chaste and lonely existence. Either way, someone suffers. The choice is yours.

Choose a name:

Amanda, Cassius, Clayton, Helene, Isaiah, Jessamine, Jong, Lucian, Marcell, Morana, Serina

A stately name, an antiquated name, a biblical name, a brooding name, a snobby name

Choose one in each list:

intense, aloof, pale, predatory, smoldering, old-fashioned

dead eyes, hungry eyes, thirsty eyes, lusty eyes, pained eyes

Choose one:

newly reborn, old by human terms, taken this century, many ages old, maker, lord

Starting Stats

Hot 1, Cold 1, Volatile -1, Dark -1


You’re beautiful. Gain a String on everyone.

Someone once saved your unlife. They gain 2 Strings on you.

Vampire Moves

Choose two:

O Hypnotic
You can hypnotize people who have no Strings on you. Roll with hot. On a 10 up, they do exactly what you wish and have no idea that anything is wrong. • On a 7-9, the hypnosis works, but choose one:
~ they realize you hypnotized them;
~ they fuck up your commands;
~ their sanity is unhinged.

O Invited
You cannot enter a home without being invited. Whenever someone invites you, take a String on them.

O The Feeding
You feed on hot blood. If this is the first time they’ve ever been fed upon, you both mark experience. When you feed, choose two:
~ you heal 1 harm previously suffered,
~ you carry 1 forward,
~ they don’t die.

O Marked for the Hunt
When you feed on someone, you establish a close bond with them. When you gaze into the abyss concerning their whereabouts or well-being, roll as if you had Dark 3.

O Cold as Ice
When you successfully shut someone down (7 up), you may choose an extra option from the 7-9 list.

O Inescapable
You may spend a String on someone to demand that they not walk out on you. If they still do, gain 2 Strings on them.

Sex Move

When you deny someone sexually, gain a String on them. When you have sex with someone, lose all Strings on that person.

Darkest Self

Everyone is your pawn, your plaything. You hurt them and make them vulnerable, for sport, like a cat does with a mouse. You feed to the point of death whenever you’re alone with someone, though you take your time. You escape your Darkest Self when you’re put in your rightful place, by someone more powerful than you.


O Take another Vampire move.
O Take another Vampire move.
O Take a move from another Skin.
O Take a move from another Skin.
O You belong to a Vampire Coterie.
O Add 1 to Hot (max 3).
O Add 1 to Cold (max 3).
O Add 1 to Volatile (max 3).
O Add 1 to Dark (max 3).

Playing The Vampire

Icy, manipulative, pretty, hypnotic. The vampire is about emotional entrenchment and emotional dominance.

As The Vampire, you’ll benefit from getting under people’s skins without ever provoking them to physical confrontation. The Vampire is the master of hot-and-cold dynamics.

We all know a lot of vampire myths, some of them even contradictory. It’s up to your playgroup to determine what holds true in your game. Are vampires allergic to garlic and crosses? If you don’t take Invited, it’s fine to disregard the myth about vampires needing permission to enter a private residence.

With Marked For The Hunt, it’s assumed that you can track someone easily no matter how recently the feeding took place, unless there’s some reason why their scent or blood would have changed.

The Vampire

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