The Werewolf

Everyone around you seems so willing to play the roles they are handed, to quietly colour within the lines. They’ve been tamed, domesticated. You’re of a different stock. You’ve broken down the fence built to contain you. You’ve howled at the moon, and heard it howl back.

The transformation is complete. This is what you were always meant to be. Wild. Unwavering. Alive.

Choose a name:

Cassidy, Candika, Flinch, Levi, Margot, Lorrie, Luna, Peter, Tucker, Zachary

A trailer park name, a tough name, a name that evokes the full moon, a primal name

Choose one in each list:

Primal, unkempt, lunatic, wiry, rugged, feisty

Fierce eyes, savage eyes, cunning eyes, predatory eyes, wolf eyes

Choose one:

Born a wolf, raised by wolves, ancestral power, awoken, bitten, favoured by the moon

Starting Stats

Hot 1, Cold -1, Volatile 1, Dark -1


You lack subtlety. Give a String to everyone.

You’ve spent weeks watching someone from a distance. Their scent and mannerisms are unmistakable to you now. Take 2 Strings on them.

Werewolf Moves

Choose two:

O Unstable
When you become your Darkest Self, mark experience.

O Primal Dominance
When you harm someone, take a String on them.

O Uncontainable
When you attempt to escape any form of physical entrapment, roll with volatile. On a 10 up, you escape. On a 7-9 the MC will offer you a hard bargain: agree if you want to escape.

O Bare Your Fangs
While you are your Darkest Self, you may use Volatile instead of Cold to shut someone down or hold steady.

O Howl at the Moon
When basked in moonlight, add 2 to your Dark score.

O Heightened Senses
When you rely on your animal instincts to make sense of a charged situation, roll with dark. On a 10 up, ask the MC three questions. If you act on one of the MC’s answers, add 1 to your first roll. • On a 7-9, ask one:
~ Where’s my best escape route or way in?
~ What’s their secret weakness?
~ What poses the biggest threat to me?
~ Who’s in control here?

O Howl at the Moon
When basked in moonlight, any harm that you suffer is reduced by 1, and you add 2 to hold steady rolls.

Sex Move

When you have sex with someone, you establish a spirit connection with them. Until either of you breaks that spirit connection, by having sex with someone else, add 1 to all rolls made to defend them. You can tell when that connection has been broken.

Darkest Self

You transform into a terrifying wolf-creature. You crave power and dominance, and those are earned through bloodshed. If anyone attempts to stand in your way, they must be brought down and made to bleed. You escape your Darkest Self when you wound someone you really care about or the sun rises, whichever happens first.


O Take another Werewolf move.
O Take another Werewolf move.
O Take a move from another Skin.
O Take a move from another Skin.
O You belong to a Wolf Pack.
O Add 1 to Hot (max 3).
O Add 1 to Cold (max 3).
O Add 1 to Volatile (max 3).
O Add 1 to Dark (max 3).

Playing The Werewolf

Passionate, violent, muscular, fickle. The werewolf is all about using physical violence and transformation to get what it wants.

With both Scent of Blood and Primal Dominance, harm refers to causing physical damage to a character that’s recorded on their harm track.

If you’ve played Apocalypse World, you’ll note that Heightened Senses is the parallel to that game’s read a charged situation.

There are a number of different werewolf mythologies around the world, many of which contradict one another. In Monsterhearts, you can make decisions about which of those mythologies hold true.

Since someone could potentially become their Darkest Self at any time, we know that werewolves don’t always need to wait until the full moon to transform. It’s up to your playgroup to decide whether you can turn into a wolf without becoming your Darkest Self. If a Darkest Self transformation is required, you can provoke that transformation by putting yourself at four harm.

Your wolf self has the same stats as your human self. What changes is your role and place in the story – new actions and opportunities will make sense in this new context. Further, moves like Unstable and Bare Your Fangs take effect when you become your Darkest Self.

The Werewolf

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