The Witch

In every lock of hair, every furtive glance, every secret note that transfers hands during history class – there is an invitation. An invitation to be fucked with. Not that witchcraft is about fucking with others, exactly, but it’s hard not to notice how utterly malleable the world is, once you know a thing or two about magick.

Of course, a good witch like you knows restraint. A good witch turns a blind eye to all those invitations, and doesn’t think about how sweet vengeance and control might be. A good witch is above that sort of thing. At least, most of the time.

Choose a name:

Abrielle, Annalee, Cordelia, Darius, Evelyn, Gerard, Lucca, Merrill, Sabrina, Vanessa

A pretty name, a pagan name, a cold-sounding name, a pretentious name

Choose one in each list:

lithe, guarded, coy, edgy, brooding

calculating eyes, sinister eyes, playful eyes, smirking eyes, deep eyes

Choose one:

voodoun, wiccan, shamanic, dabbler, gifted, awoken

Starting Stats

Hot 1, Cold -1, Volatile 1, Dark -1


You start the game with two sympathetic tokens. Decide whose and what they are.

One of the others caught you rummaging through their friend’s stuff, but kept quiet. They get a String on you.

Witch Moves

You get this one, and choose one more:

X Sympathetic Tokens
You gain power from sympathetic tokens – items of personal significance that you take from others. Each sympathetic token counts as a String.

X Hex Casting
You can cast Hexes. Choose two that you know. To cast them, either expend a sympathetic token during a secret ritual, or meet the target’s gaze and chant at them in tongues. Then roll with dark. On a 10 up, the Hex works, and can easily be reversed. On a 7-9, it works but choose one:
}} the casting does you 1 harm;
}} the Hex has unexpected side effects;
}} trigger your Darkest Self.

O Transgressive Magic
When your ritual transgresses the community’s moral & sexual standards, add 1 to your hex-casting roll.

O Bide My Time
If you’ve got a sympathetic token against someone, add 1 to all rolls to hold steady against their actions or to run away from them.

O Sanctuary
You have a secret place for practicing witchcraft. Add 1 to all rolls you make within this space.


Choose two:

O Wither
The person loses all of their hair, or their teeth start rotting and falling out, or their period comes and it comes by the bucketful, or their skin gets all sickly yellow and spotty. Whatever the specifics, it’s bad.

O Binding
The person cannot physically harm others.

O Ring of Lies
Whenever the person attempts to lie, they hear a piercing ringing noise. Big lies will often make their knees buckle and disorient them. Severe lies can cause harm or even brain damage.

O Watching
You enter a deep sleep, and begin to see the world through the eyes of the hexed. You can feel their reactions to and impressions of what they are seeing.

O Illusions
Pick one: snakes and bugs, demonic visages, false prophecies, non-existent subtext. The hexed sees that thing everywhere. You have no control over the exact images or manifestations.

Sex Move

After sex, you can take a sympathetic token from them. They know about it, and it’s cool.

Darkest Self

The time for subtlety and patience is over. You’re too powerful to put up with their garbage any longer. You hex anyone who slights you. All of your hexes have unexpected side effects, and are more effective than you are comfortable with. To escape your Darkest Self, you must offer peace to the one you have hurt the most.


O Take another Witch move.
O Take the remaining hexes.
O Create a new hex (MC approval).
O Take a move from another Skin.
O Take a move from another Skin.
O You have Witch Coven.
O Add 1 to Hot (max 3).
O Add 1 to Cold (max 3).
O Add 1 to Volatile (max 3).
O Add 1 to Dark (max 3).

Playing The Witch

Manipulative, secretive, judgmental, brooding. The witch is all about casting silent judgement, and powerful hexes, from the safety of her own bedroom.

Sympathetic Tokens can be anything personal – a lock of their hair, a note they penned, their journal, or lipstick that they lent you. These are things that you’ll need to steal, borrow, or otherwise scheme to get your hands on.

It’s possible for someone to have access to Hex-Casting without Sympathetic Tokens (say, another Skin takes the move through advancement). In that case, the Hexes can only be cast by chanting in tongues.

If you chose “the Hex has unexpected side effects” from Hex-Casting, the MC gets to determine what those side effects are.

With the Hex Illusions, you chose which type of illusions the hexed sees, but the MC gets to describe the specific visions and the reactions of the hexed.

The Witch

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